Game Shell Use Cases
| State name | Actions for that state | Use Case Allowed |
|---|---|---|
| westeros resolve supply * | Any house which has armies that exceed their newly calculated supply limits eliminates units | Disband Unit |
| westeros muster * | Every house (in turn order) places their newly mustered units | Muster Unit |
| westeros clash of kings iron throne | All houses simultaneously bid | Bid |
| westeros clash of kings iron throne resolve ties * | The current holder of the iron crown token resolves ties in the bidding | Resolve Ties |
| westeros clash of kings fiefdoms | All houses simultaneously bid | Bid |
| westeros clash of kings fiefdoms resolve ties * | The current holder of the iron crown token resolves ties in the bidding | Resolve Ties |
| westeros clash of kings kings court | All houses simultaneously bid | Bid |
| westeros clash of kings kings court resolve ties * | The current holder of the iron crown token resolves ties in the bidding | Resolve Ties |
| westeros wildling attack bidding | All houses simultaneously bid | Bid |
| westeros wildling attack victory resolve ties | If victorious but tied for high bidder, the current holder of the iron crown token resolves ties in the bidding | Resolve Ties |
| westeros wildling attack victory | If victorious, high bidder gets a card back | Recover House Card |
| westeros wildling attack defeat resolve ties | If defeated but tied for low bidder, the current holder of the iron crown token resolves ties in the bidding | Resolve Ties |
| westeros wildling attack defeat | If defeated, low bidder loses 4 units, all others lose 2 units | Disband Unit |
| planning assign orders | All houses get orders in | Assign Order |
| planning messenger raven * | Holder of messenger raven may change order | Change Order |
| action resolve raid orders * | In turn order, houses resolve raids | Resolve Raid |
| action resolve march orders * | In turn order, houses resolve marches | March |
| action resolve march orders battle declare support * | All supporting units adjacent to a current battle choose one side or neither | Declare Support |
| action resolve march orders battle select house cards * | Battle participants select their card | Select House Card |
| action resolve march orders battle declare blade * | If a participant holds the valyrian steel blade | Use Blade |
| action resolve march orders aftermath declare casualties * | If casualties, select which units -- if all units identical, judge can do it for player | Disband Units |
| action resolve march orders aftermath retreat * | If survivors, choose retreat location | Retreat |
| action resolve march orders aftermath resolve card effects * | If house card has special effect, allow user to select target | Card Effect * |
| Table Name | Description |
|---|---|
| Area | Static data which describes each area on the map. Includes name, terrain power, supply and muster. |
| Adjacency | Static data which describes which area on the map are adjacent. Consists of a number of tuples of area ids. |
| Game | Dynamic state of a game. Consists of turn, wildling track position, and game state. All other data about the game is contained in other objects that reference the game by game_id foreign key. |
| NeutralForce | Dynamic state of a neutral force (e.g. Eyrie, King's Landing, or Greyjoy in a 4 player game). Consists of game_id, area_id, strength and name. |
| WesterosCardStatic | Static data describing the cards that make up the game decks I, II and III. Consists of name, text, wildling advance, and deck number. Note that multiple instances of the same card in a deck will result in multiple records. |
| WesterosCard | Dynamic state of a westeros card in the game. Contains game_id, deck position and a flag to indicate if it is visible or not. |
| HouseCardStatic | Static data about a house card. Contains name, which house (by name or id?), strength, # of forts, # of swords, special effect text. |
| HouseCard | Dynamic data about a house card. Contains game_id and a flag to indicate whether or not it has been played. |
| House | Dynamic information about the state of a house. Contains house_id, game_id, player_id, name, power tokens held, iron throne track position, fiefdoms track position, king's court track position. |
| Unit | Dynamic information about a unit in the game. Contains house_id, unit type, area_id, and whether the unit is routed or not. |
| AreaControl | Dynamic information about which house controls which area. Contains house_id and area_id. |